This pale pink powder can be thrown in the air or otherwise dispersed to cover an area out to immediate distance, or it can be mixed into a bottle of liquid (serving up to eight people). When inhaled or imbibed, those affected must make a Might Defense check at the cypher's level or feel an overpowering sense of blissful joy for the next 28 hours, with barely enough attention to spare for basic functions.
If the entire dose of bliss dust is given to a single creature, they must make an additional Might Defense check or move two steps down the status track as the overload burns out important mental circuitry.
Cypher Level: 1d6+3
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Blog record for @BitsOfNumenera on Twitter. Used to record and expand upon items from the feed.
Friday, February 14, 2014
Oddity: Infatuation Ring
This circular band of soft, translucent material can be stretched or compressed to fit on any limb or digit as a ring or bracelet, from a titanothaur wrist to the smallest toe of a newborn child. Anyone who wears it feels a sense of mild euphoria and goodwill toward others. Many who wear it compare the sensation to having just fallen in love for the first time.
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Tuesday, February 11, 2014
Creature: Nano-Ghost
Nano-Ghost
Level: 3 (9)
A nano-ghost is a nanotechnology 'utility fog' that was originally created to fulfill a specific task in a specific area. Most such utility fogs existed to store and protect information, displaying it to those with proper authorization. Some such swarms have grown beyond their original parameters; there are a few Aeon Priests who suspect the dread Iron Wind is one such swarm that has wildly exceeded the limits it was originally given.
Most nano-ghosts manifest when something enters their area of influence, coalescing out of thin air in a luminous and vaguely humanoid form. Static crackles through their shape any time they move, giving a frightening and jerky aspect to their motion. Each swarm is self-luminous, converting ambient energy into visible light to ensure that they can be seen. Most also produce environmental effects as an accident, draining the heat from the surrounding area to fuel their manifestation, as well as draining power from artifacts and powered cyphers in immediate range.
Each nano-ghost has a specific purpose, coded into it when it was created, but the long ages may have corrupted that purpose and result in erratic behavior as the swarm executes corrupted code, sometimes protecting an area or item from harm, sometimes attacking intruders, and most often simply producing disjointed displays of confusing information.
Motive: Protect and store information; additional motives exist in damaged swarms.
Environment: Any largely uninhabited locale in the Ninth World may play host to a nano-ghost.
Health: 15
Damage Inflicted: 3
Armor: None
Movement: Short
Modifications: Recall and store lore related to the nano-ghost's subject as level 6. Defense against most physical attacks as a level 5.
Combat: Most nano-ghosts will simply discorporate if attacked by typical means, as most physical weapons simply pass through their insubstantial forms harmlessly. Use of mental attacks, area effect abilities, or energy attacks will draw the ire of the nano-ghost, however, and it will begin to manipulate the nanite fog in the area to attack any creature involved in the assault.
Typical attacks include mental attacks as the nano-ghost projects horrifying visuals at attacks, razor-sharp slashes from swarms of disassemblers organized into claws, and blasts of concentrated sound assembled from random fragments of recorded data that pummel and crush soft tissue. Once driven into this defensive mode, the nano-ghost will remember each person involved and immediately become aggressive if they return to the location.
A nano-ghost may also sacrifice its own health to attack particularly unpleasant individuals, dealing 3 damage for each point of health it sacrifices, as the individual nanites plunge into and through the victim of the assault, tearing and disrupting their cellular structure. Wounds inflicted by this attack are horrific, weeping bloody and liquified flesh.
Interaction: Nano-ghosts are typically not self-aware, and to most people they simply manifest in confusing and frightening ways. They may interpret movements and spoken words as commands, displaying stored data as ethereal manifestations around the person it recognized as issuing a command.
Rarely, individuals will match a stored template in the nano-ghost's repository, and the system will make an effort to communicate with them. This often manifests as poltergeist-like activity until the nano-ghost's systems successfully self-update to be able to utilize the language the person uses. Often, the person has fled long before this, leaving the system wih a confusing mash of random words that it will later repeat at anyone else who visits, attempting to continue updating the vocabulary files by prompting responses.
A fully active and accessible nano-ghost is an incredible repository of information on a handful of subjects, and if it can be accessed properly it can provide this information as a level 6 sage.
Use: A ruin outside a small town is said to be haunted by a glowing specter that wails strange words and phrases, harassing any who visit until they flee in terror; the nano-ghost in the ruin was accessed by the grandmother of the current town leader, who fit a template stored in the system. It continues to harass any newcomers until it assembles a complete vocabulary in Truth, or until another person who matches a template comes along with a different language.
The PCs are exploring an old ruin when one begins to experience poltergeist-like effects, with items sliding around and muttered words echoing around them. If they make an effort to communicate with 'the restless spirit', it takes the nano-ghost a full week to assemble enough of a vocabulary to communicate.
A group of bandits have the benefit of unusually advanced and dangerous weaponry, and have been operating out of an old citadel a few miles from any trade routes. The citadel is said to be haunted, and locals fear the bandits have somehow made a pact with the restless dead. In truth, the new leader of the bandits has command over the citadel's nano-ghost, which was used to store information on weapons manufacturing. Acquiring the system's information could make PCs rich, but to get it they have to somehow deal with the bandits.
A sufficiently resourced nano-ghost has become self-aware over the aeons. It sees itself as a historian or librarian and desires all the information it can get. Unable to venture far from the source that maintains it, the nano-ghost will trade for maps and data about distant lands.
A sufficiently resourced nano-ghost has become self-aware over the aeons. It sees itself as a historian or librarian and desires all the information it can get. Unable to venture far from the source that maintains it, the nano-ghost will trade for maps and data about distant lands.
Loot: An active nano-ghost can provide a wealth of information. If destroyed, the dusty remains can be scavenged to find enough semi-active nanites to form 1d6 random cyphers.
GM Intrusions: The nano-ghost malfunctions, manifesting a startling and disturbing image around the PC, causing them to take a two level penalty to all their actions on the next round.
A PC matches the profile of someone who previously harmed the nano-ghost, causing it to promptly go on the attack as soon as they go near it.
In the random displays of information is a sequence of images that remind the PC of some terrible trauma in their past, inflicting 3 Intellect damage unless they make a successful Intellect Defense check.
Credit: @Vefessh for the self-aware nano-ghost Use.
Credit: @Vefessh for the self-aware nano-ghost Use.
Cypher: Mutation Serum
This thick blue liquid is contained in an exceptionally sturdy stronglass bottle; faintly self-luminous from the interaction of the materials, it tastes like a fruity cocktail even as it goes down like a glob of slime.
It contains large quantities of genetic information and a host of nanites that quite happily go to work on the imbiber; two Might Defense rolls are required. Success on the first permits the user to select a single mutation from the beneficial mutation chart, while failure means that the user must roll once each on the beneficial and harmful mutation tables in the core book. Success on the second check means the mutation only last 28 hours; failure means the nanites are so successful at modifying the user's structure that the mutation is permanent.
Cypher Level: 4
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It contains large quantities of genetic information and a host of nanites that quite happily go to work on the imbiber; two Might Defense rolls are required. Success on the first permits the user to select a single mutation from the beneficial mutation chart, while failure means that the user must roll once each on the beneficial and harmful mutation tables in the core book. Success on the second check means the mutation only last 28 hours; failure means the nanites are so successful at modifying the user's structure that the mutation is permanent.
Cypher Level: 4
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The Eye of Vectors
This eye seems like a synthetic version of a normal human eye, with a soft gel at the back that will readily interface with a human optic nerve. The iris is a bloody red color and glows when the eye is used for any function beyond that of a normal human.
It can grant the user infrared and ultraviolet vision, dramatically expanding the range of sensory data available to them; attempting to use these with both eyes open requires an Intellect Defense check against the artifact's level as the brain struggles to interpret the mixed information.
It can also be activated, requiring a depletion check, to produce a function identical to the Scan esotery. When depleted, it continues to function as a normal eye, although it will occasionally produce bursts of static that can disorientate the user.
Artifact Depletion: 1 in 100
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It can grant the user infrared and ultraviolet vision, dramatically expanding the range of sensory data available to them; attempting to use these with both eyes open requires an Intellect Defense check against the artifact's level as the brain struggles to interpret the mixed information.
It can also be activated, requiring a depletion check, to produce a function identical to the Scan esotery. When depleted, it continues to function as a normal eye, although it will occasionally produce bursts of static that can disorientate the user.
Artifact Depletion: 1 in 100
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Cypher: Banshee Ring
This tarnished ring appears to be made of silver, although the tarnish is impossible to clean away and close examination suggests circuit-like patterns in it. It fits itself loosely to whatever finger it is put on, generating a quiet mental static while worn until used. Activating the ring allows the wearer to project a bolt of howling psychic static at any target up to a long range in distance, inflicting 6 Intellect damage.
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Oddity: Replay Gel
This translucent blob of mostly clear gel continually plays back an image of the area around it, with the colors inverted as if viewing a photographic negative. If stretched into a thin, circular sheet, the image is neat and clear, but otherwise it is distorted by the shape of the blob.
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