Sunday, February 16, 2014

Artifact: Numbing Dispenser

This hand-sized tube can produce up to ten slightly sticky and extremely bitter-tasting translucent yellow lozenges each day, each of which dissolves into a useless gel after one hour. Taking this lozenge numbs the user's body, granting them 1 Armor for the next 4 hours as they become unable to feel pain with regular intensity.
    Each pill taken past the first on a given day requires an Intellect Defense action to avoid becoming addicted; addicts feel compelled to take pills regularly to avoid losing the now-pleasant-seeming numbness. Long-term detrimental effects include a growing inability to feel physical sensations at all, a slow transformation of the skin into a chitin-like material, and auditory hallucinations of alien voices speaking in unknown languages.
    Breaking the addiction requires a series of successful Medicine checks over the course of two weeks, during which the addicted individual cannot take any of the numbing pills and may become irrationally violent in pursuit of their next fix. If the artifact depletes, the victim will, eventually, be cured of addiction by lack of supply.
Depletion: 1 in 50

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Cypher: Nanoswarm Pill

This metallic-tasting green pill discorporates the imbiber after thirty seconds, turning them into a self-aware swarm of nanites for the next hour. In this form, the user gains 10 Armor against purely physical attacks but remains vulnerable to energy and mental attacks. They can also slip through incredibly small openings and gain an asset on stealth actions by being able to disperse and float in the air.
Cypher Level: 1D6+2

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Oddity: Shuffling Deck

This is a set of 64 thin but tough ceramic plates that continually shuffle themselves when left sitting alone. Each plate will self-repair if broken, and plates left apart from the set will flip and slide to return to the stack at an immediate pace. Each plate has been painted with colorful scenes and icons of human design, but underlying them are designs of an utterly alien origin.

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Friday, February 14, 2014

Creature: Cave Lily

Cave Lily
Level: 5 (15)
    A cave lily is a predatory lifeform that dwells in the living cave systems of the Ninth World, hanging by a combination of powerful rootlike tendrils and sticky suction pads from the roof as it dangles long, feathery tendrils toward the floor below. Anything that disturbs the fronds is subject to attack as the cave lily attempts to snare it with a sticky mucus and draw it in to be shoved into the creature's maw.
    Most cave lilies appear mop-like, with a long and spiny stalk hanging down from where they cling to the roof to where the feathery tendrils droop to near the floor. They could easily be mistaken for a more harmless form of life if seen from a distance, as the cave lilies only attack things that move close enough for the disturbance to be felt by the tendrils.
    A cave lily that is getting less food than it needs will migrate to a new location - at first by shifting along the roof slowly, but if need be the creature's feeding tendrils can be used as legs to let it walk across open spaces. they try to avoid leaving the cave systems of the Ninth World, although the sensory methods they use to determine their location are uncertain.
    One unpleasant detail of the creatures is the simplistic form of their digestive tract - essentially an intestine that travels the length of the body and back, with the excretment being eject in close proximity to the mouth, forming a putrid mound directly underneath it that may serve to attract prey.
Motive: Hunger.
Environment: Cave systems throughout the Ninth World act as home to these creatures, although there are rarely more than half a dozen in any given location.
Health: 25
Damage Inflicted: 5, plus sticky mucus
Armor: 1
Movement: Immediate
Modifications:All Intellect-based tasks at level 1; cannot be affected by visual abilities or cyphers.
Combat: A fight with a cave lily almost always begins when an unsuspecting victim attempts to pass through or brush by the feathered tendrils of the creature, which responds by attempting to grab the victim, stabbing them with the dozens of small spikes hidden on the underside of each tendril and smearing a thick, sticky mucus across them.
    Victims of an attack must make a Might Defense check or have all their physical actions modified by one step to their detriment as the mucus glues their limbs to their sides and makes movement difficult at best. Victims who suffer three successful attacks by a cave lily are drawn to the creature's maw, where it stuffs them into the foul-smelling length of its intestinal tract, dealing an automatic 3 damage per round until either freed or dead. Victims can use any light weapons to attack the cave lily from the inside, where it has no Armor.
Interaction: Cave lilies are functionally mindless, existing only to eat and reproduce. Interactions with them are limited to luring other creatures into their reach to be attacked or fighting the cave lily itself.
Use: A known explorer has gone missing while spelunking, taking a valuable artifact with him; those going looking for him find a cavern with half a dozen cave lilies, each one with the stinking ooze of a recently digested meal beneath it. To retrieve the artifact, PCs will have to pacify or slay the cave lilies and search the muck beneath them.
    A very confused cave lily has emerged from a breach in the cave network beneath a town, and now the creature is wandering the streets, making meals of anyone unlucky enough to be in the way of it as it searches for a way back into the caves. PCs must either kill it or lure it back to a tunnel entrance to be rid of it.
    Someone with an active dislike of intruders has carefully cultivated a perimeter of cave lilies around their subterranean abode; the PCs need to get to the person for some reason, requiring them to either kill the creatures - to the ire of the person they're going to see - or to 'gild the lily' by making a treacherous passage along the only known route into the safe inner area.
Loot: A cave lily will have 1d6 indigestible cyphers in the muck pile beneath it.

GM Intrusions: A PC's foot slips in a spill of cave lily excrement, falling prone unless they make a Speed Defense check.
    A cave lily nearby convulses, perhaps attempting to digest something still struggling, and hurls globs of mucus at the party; if they fail a Speed Defense check, they're snared as per the mucus description in the combat section.
    A cave lily that was invisible in the darkness is alerted by the vibrations in the ground and starts reaching out with dangerous tendrils, joining an ongoing battle.

Inspired by the lifeforms known as crinoids.

Artifact: Lovers' Rings

The rings in this set are all linked together by quantum entanglement, permitting those who wear them to always know the mental state of the wearer at any given time. Additionally, at the rink of depleting the rings of power, any wearer may instantly teleport to the side of any other wearer, even if the distance is across parsecs of distance. Differences in time or dimension prevent this teleport function from working, however.
Depletion: 1 in 10, whenever teleport is used.

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Cypher: Bliss Dust

This pale pink powder can be thrown in the air or otherwise dispersed to cover an area out to immediate distance, or it can be mixed into a bottle of liquid (serving up to eight people). When inhaled or imbibed, those affected must make a Might Defense check at the cypher's level or feel an overpowering sense of blissful joy for the next 28 hours, with barely enough attention to spare for basic functions.
If the entire dose of bliss dust is given to a single creature, they must make an additional Might Defense check or move two steps down the status track as the overload burns out important mental circuitry.
Cypher Level: 1d6+3

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Oddity: Infatuation Ring

This circular band of soft, translucent material can be stretched or compressed to fit on any limb or digit as a ring or bracelet, from a titanothaur wrist to the smallest toe of a newborn child. Anyone who wears it feels a sense of mild euphoria and goodwill toward others. Many who wear it compare the sensation to having just fallen in love for the first time.

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